Crunchtime.
News
By G. Turner
Posted March 25, 2004
Normal updates will resume shortly. In other news, we are looking for contributors with a unique voice and opinion on gaming in the here and now. If interested, please contact us.
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Why haven't you commented? Do you not love our banter anymore? Feedback makes us feel big and strong - you want us to feel good, right?
It is simply instrumental.
The international travelling video game exhibit is back in Chicago, marketed as a 2.0 revision. We put the show through its paces to decide whether it's worth another day's dime, or whether you should wait for 3.0.
Don't live in Chicago or are afraid of underground travel, unable to brave the subway or the Museum of Science & Industry's parking lot? We have you covered with a gallery of approximately 99 photos of revised video game history fun.
Smartbomb is an engaging introduction to the events and personalities of the video game industry, but can it transcend its source material?
In our third annual retrospective, we reminisce over our favorite, most unpleasant and most memorable gaming experiences and find the year 2005 to have been relatively lackluster. Read along to find out why, and just who is responsible for our ennui.
It's done! The Averaging Gradius project, which simple goal was to use multiple runs of the first stage in the NES game Gradius to compare how people play the game, is complete. Check out the article to find out what it's all about and then watch the finished video to make your own observations.
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