Posted January 19, 2004

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Good luck 'catching air' in-game. |
Well come on - I'm waiting. Say it. Say I'm crazy. You pansy.
Anyway, my jaw dropped during parts of the first level (but, to be fair it was the first time I had seen the Dreamcast in action). And, other than the Chao and fishing-sim dreck I actually had a fun time playing through it. That's right, eat me Big the Cat! I'm not taking your crap anymore! And while my jaw didn't drop so far with the somewhat disappointing Sonic Adventure 2, well, let's just say that some of Sonic's and Shadow's levels were quite good and leave it at that. Unfortunately, in the first hour of playing Sonic Heroes, my jaw inverted itself - it tried to jam itself up into my head and retreat as far as it could from the television screen that emitted it's hate rays. Now I look like my great-grandmother. Thanks Sonic Team.
I'm only going to say this once - I played Sonic Heroes for roughly two hours. That's why this is an impressions article. There will be no Sonic Heroes review. Why? Well, back in the 16-bit days of the Genesis Sonic was a breath of fresh air - partially because he was an impatient fuck who would glare and tap his foot if you left him inactive for two seconds (which was known as an 'anti-hero' in the early 90's) but mostly because the game was fast - damn fast. You could race right through the levels and still felt like you actually had some semblance of control over Sonic. Well, neither of those fine aspects are available in Sonic Heroes. Control in Sonic Heroes is laughable - 75% of the time I didn't know, or care what I was doing. But let me back up a bit.
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This looks more nauseating than it is in motion. Which, if you've played SA1 is quite the disappointment. |
I wouldn't mind all these trappings if Heroes played fast. I like fast and shiny games - they make me forget my many neuroses a bit more than the standard clunker. But no, this constant switching between characters makes manuevering through Sonic levels a 10 to 15 minute experience, if not more. Do you not find that absurd? That does not make a Sonic game. Sonic levels are sped through, not awkwardly manuevered while you smash into objects and furtively smash the character switch buttons trying to find the right way to approach an asinine situation - 'should I use Sonic to hone-attack these enemies, or Tails? Wait, does it matter? Apparently it does, but I have no idea why.' All this mashing really accomplishes is a nasty case of wanting to mute your television - everytime you switch your character you're met with the same bit of poorly dubbed audio such as Knuckles "I'll take it from here!" or the caustic whining of Tails and you'll be sending twelve guage shotgun blasts towards your speakers in no time. It might be slightly better if you had the option to toggle to the original Japanese voice acting, but oddly enough you can only toggle the language of the menus.
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Did I invite you to my game? I don't think so. Crawl back under your uninspired Sonic Team's intern's shadow where you belong. |
What it all boils down to is a game that is inherently flawed, and an excerise to complete. Which is why I didn't bother to complete it. Perhaps it does become better with age, like a fine wine. However, I don't wait for my fucking wine to age - I drink it right after I buy it - otherwise what's the point? Playing Sonic Heroes is like drinking cheap apricot brandy straight - sure, you can drink the entire thing but hell friend, I've only had a few shots from that bottle and I would not recommend it.