Posted May 14, 2004

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Just one of the ham-fisted villians you'll meet in Gungrave. Literally. |
RED Entertainment's Gungrave captures the flavor and feeling of pounding mindlessly on buttons, serving up hot, unlimited lead while wave after wave of enemies swarm in front of you. Couple that with the PS2's DualShocks tenacious vibration and you have an experience that, for a brief period of time elicits the feeling that you're standing in front of an arcade machine, desperately throttling the joystick while weaving slightly in step to dodge frantic energy bursts. Unfortunately just like any mediocre arcade game, that experience peters out pretty quickly. Even Gungrave's incredibly short duration isn't quite brief enough to hamper the feeling that the game is overstaying its welcome.
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Don't even try deciphering this screenshot. It didn't make any sense to me when I played it, and it certainly won't make sense now. |
But really, I could nitpick and say well yeah, the sound is occasionally ear-catching when the deafening sound of bullets isn't ringing through your speakers. And I could complain about the somewhat awkward controls but really, 98% of the time you'll be mashing one and only one button. Sure, if you want to become a Gungrave Tommy and actually pay attention to the chain mechanic and then maybe, just maybe that percentage will decrease to 92%. What it boils down to is that for fifteen or so minutes, Gungrave is an excellent revisit to the mindless, faceless arcade games that shriek and scream at us, those games that we pump a few quarters into, get a little thrill, get our little high and then move onto the next. Now, if you can just keep your experience with Gungrave that brief, then it's worth the trip. Otherwise you'll end up with a stimuli hangover.