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#1 Glenn Turner Jun 23, 2005 05:59pm

TrueTallus wrote:
Those kind of moral dimensions really do add a lot to a game. Some of my most though provoking memories video game memories stem form situations where I was led to question my own moral compas, like feeling terrible after jokingly telling Rio in Llifeline to shoot a corpse and hearing her horrified and disgusted repremand

Ah yes, I've heard that Lifeline has some great moments in it. I mean, that's great that the main character actually does react against your wishes when it's something she finds appalling or distasteful. Of course, I suppose that sort of reaction is typical of adventure games (which seems to be the most common descriptor concerning Lifeline), but most of the time in adventure games the distaste expressed was in reaction to forcefully limiting the number of options the player has available to them. But I'm rambling.

And don't mind Mr. Riley, his mind is broken from too much Final Fantasy Tactics. He did a fine write-up of Lineline though.


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