Those kind of moral dimensions really do add a lot to a game. Some of my most though provoking memories video game memories stem form situations where I was led to question my own moral compas, like feeling terrible after jokingly telling Rio in Llifeline to shoot a corpse and hearing her horrified and disgusted repremand, or feeling truly aweful for not helphing an old restaunt owner from being harrased by thugs in Way of the Samurai because I didn't want to risk being killed and loossing my sword permanently. WotS in particular had a bunch of interesting situations that had genuine wieght to them because of its strict no reloads permanent death penalty system.
#1 TrueTallus Jun 23, 2005 03:56pm
Those kind of moral dimensions really do add a lot to a game. Some of my most though provoking memories video game memories stem form situations where I was led to question my own moral compas, like feeling terrible after jokingly telling Rio in Llifeline to shoot a corpse and hearing her horrified and disgusted repremand, or feeling truly aweful for not helphing an old restaunt owner from being harrased by thugs in Way of the Samurai because I didn't want to risk being killed and loossing my sword permanently. WotS in particular had a bunch of interesting situations that had genuine wieght to them because of its strict no reloads permanent death penalty system.