I feel like Dead Space was a good effort from EA to try a new IP, but I think it fails in personality. RE4 works because Leon is relate able and spouts manic one-liners like they were tube-fed. Half-Life 2 works because the universe that surrounds it is an morally ambiguous and sound one. Bioshock and SS2 work because their twists are both obvious and yet totally unseen; it's like a giant elephant walked into your house 5 hours ago and now you notice because he's trashing your kitchen. Dead Space is both functional on every level yet completely vapid and dull. Scares are repeated, enemies are repeated, puzzles are repeated; it's like they had enough good ideas for about 1/3 of the game and then built the rest with just those ideas. Great review Mr. Riley! I look forward to more FKftG!
#1 MetalLink1979 Mar 22, 2009 09:57am
I feel like Dead Space was a good effort from EA to try a new IP, but I think it fails in personality. RE4 works because Leon is relate able and spouts manic one-liners like they were tube-fed. Half-Life 2 works because the universe that surrounds it is an morally ambiguous and sound one. Bioshock and SS2 work because their twists are both obvious and yet totally unseen; it's like a giant elephant walked into your house 5 hours ago and now you notice because he's trashing your kitchen. Dead Space is both functional on every level yet completely vapid and dull. Scares are repeated, enemies are repeated, puzzles are repeated; it's like they had enough good ideas for about 1/3 of the game and then built the rest with just those ideas. Great review Mr. Riley! I look forward to more FKftG!