D. Riley's "recommendation" comments had me intrigued just to try this out - five minutes, what the hell?
The characters are incomprehensible, and my pre-existing knowledge - having read this and listened to Dave - about the finale had me doubting why I should care, but when the woman died, and my character shrivelled up and slowed to a snails-pace crawl, I actually stopped playing. I wasn't stunned by any means, but I did ponder what I felt before I finished it off.
When I finished, I didn't like it, and I still don't. I think the press this "game" - which is a hold-right walking simulator - is undeserved. That's not to say it doesn't deserve ANY, but it's being blown out of proportion. It made me feel something briefly, but it didn't achieve what it wanted to - I didn't ever feel compassion for the characters, and the melancholy melodies kind of drove me insane.
#1 M. Dyer Mar 15, 2008 03:53am
D. Riley's "recommendation" comments had me intrigued just to try this out - five minutes, what the hell?
The characters are incomprehensible, and my pre-existing knowledge - having read this and listened to Dave - about the finale had me doubting why I should care, but when the woman died, and my character shrivelled up and slowed to a snails-pace crawl, I actually stopped playing. I wasn't stunned by any means, but I did ponder what I felt before I finished it off.
When I finished, I didn't like it, and I still don't. I think the press this "game" - which is a hold-right walking simulator - is undeserved. That's not to say it doesn't deserve ANY, but it's being blown out of proportion. It made me feel something briefly, but it didn't achieve what it wanted to - I didn't ever feel compassion for the characters, and the melancholy melodies kind of drove me insane.
Still, I haven't deleted it yet.