I believe you may have been spoiled by Beyond Good & Evil's photography system. I am right there with you on that. It's one of the reasons I didn't like BioShock as much as could have. I just wanted more from the camera.
More to the point of the article though, I find that I thrive on this type of gaming adversity. Thanks to games like SSX, I am obsessed with performing the "perfect run" of a stage, section, or mission. I will go into a new area and the first thing I try to do before I get killed, and I always get killed, will be the way I try to pass that section until it works. It's just a near endless run into a brick wall until the wall gives.
Just for example, I'm still trying to clean up Monster Hunter on psp. I've logged 500+ hours. What are not logged are the presumable 200+ hours of unsaved failed mission time. But I refuse to Not beat this game.
I'm trying to think back, and the only game I can remember not being willing to finish was a PSP game called Bounty Hounds. The only reason I got it was because it looked like a futuristic version of Monster Hunter. What it turned out to be was a futuristic version of Monster Hunter where they invented a way to make Monster Hunter no freaking fun at all. So I just stopped playing it, regardless of it's outstanding style. Guess I'm a bit more of a hard-headed and stubborn gamer than most.
#1 WholeFnShow Oct 21, 2007 03:40am
I believe you may have been spoiled by Beyond Good & Evil's photography system. I am right there with you on that. It's one of the reasons I didn't like BioShock as much as could have. I just wanted more from the camera.
More to the point of the article though, I find that I thrive on this type of gaming adversity. Thanks to games like SSX, I am obsessed with performing the "perfect run" of a stage, section, or mission. I will go into a new area and the first thing I try to do before I get killed, and I always get killed, will be the way I try to pass that section until it works. It's just a near endless run into a brick wall until the wall gives.
Just for example, I'm still trying to clean up Monster Hunter on psp. I've logged 500+ hours. What are not logged are the presumable 200+ hours of unsaved failed mission time. But I refuse to Not beat this game.
I'm trying to think back, and the only game I can remember not being willing to finish was a PSP game called Bounty Hounds. The only reason I got it was because it looked like a futuristic version of Monster Hunter. What it turned out to be was a futuristic version of Monster Hunter where they invented a way to make Monster Hunter no freaking fun at all. So I just stopped playing it, regardless of it's outstanding style. Guess I'm a bit more of a hard-headed and stubborn gamer than most.