I just finished dumping about 35 hours into this. Gameplay aside, I did love the esthetics of the game. With games that have a noticeable attempt at immersion, I tend to admire the effort and go the extra mile to let myself get lost in it.
I was able to do that here, but certain plot elements just removed me altogether. I really didn't pay attention to how much Adam I received from when I harvested and/or saved the girls. I was going off of my instinct according to how I was playing. It was only after I actually looked at my count and realized that I had over 1000 Adam after my saving spree that I realized it was futile either way.
But in essence, that was the nature of the entire game. They really didn't want you to ever be frustrated or lose or be outwitted. It was just tailor made for you to succeed. But again, that's for another discussion I suppose.
The fact that they created this undeniably stylish world and landscape to wander around, albeit linearly, in is a definite credit to the creators. While the foundation for a truly Artistic game was laid, the depth was what was missing, to me.
#1 WholeFnShow Sep 30, 2007 04:12am
I just finished dumping about 35 hours into this. Gameplay aside, I did love the esthetics of the game. With games that have a noticeable attempt at immersion, I tend to admire the effort and go the extra mile to let myself get lost in it.
I was able to do that here, but certain plot elements just removed me altogether. I really didn't pay attention to how much Adam I received from when I harvested and/or saved the girls. I was going off of my instinct according to how I was playing. It was only after I actually looked at my count and realized that I had over 1000 Adam after my saving spree that I realized it was futile either way.
But in essence, that was the nature of the entire game. They really didn't want you to ever be frustrated or lose or be outwitted. It was just tailor made for you to succeed. But again, that's for another discussion I suppose.
The fact that they created this undeniably stylish world and landscape to wander around, albeit linearly, in is a definite credit to the creators. While the foundation for a truly Artistic game was laid, the depth was what was missing, to me.