I had similar experiences to dru with Yoshi's island DS. I found myself constantly shifting the camera up and down just to check out the "gutter."
Metroid Prime also keeps the gutter, but play isn't too affected, since they just don't put anything important there. If anything, since the inclusingof the gutter space maintains a proper perspective, it keeps ball angling natural.
the only experiences with no-gutter syndrome I've encountered is some art spreads in Phoenix Wright and Tetris DS (specifically the head2head challenge of FIRE mode). IN PW, it made the art look a little wonky (gameplay was not affected).
In the case ofTetris however,I've glad they kept out the gutter. Having to remember how the blocks are stacked in three non-visible rows is too challenging in a bad way.
#1 Soup Jul 28, 2007 12:04pm
I had similar experiences to dru with Yoshi's island DS. I found myself constantly shifting the camera up and down just to check out the "gutter."
Metroid Prime also keeps the gutter, but play isn't too affected, since they just don't put anything important there. If anything, since the inclusingof the gutter space maintains a proper perspective, it keeps ball angling natural.
the only experiences with no-gutter syndrome I've encountered is some art spreads in Phoenix Wright and Tetris DS (specifically the head2head challenge of FIRE mode). IN PW, it made the art look a little wonky (gameplay was not affected).
In the case ofTetris however,I've glad they kept out the gutter. Having to remember how the blocks are stacked in three non-visible rows is too challenging in a bad way.