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Averaging Gradius

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It's done! The Averaging Gradius project, which simple goal was to use multiple runs of the first stage in the NES game Gradius to compare how people play the game, is complete. Check out the article to find out what it's all about and then watch the finished video to make your own observations.

Phoenix Wright & the Case of the Two Input Methods

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Let the deliberations over the stylus & the gamepad begin.

Trace Memory: Experiencing Remembrance

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Don't be fooled by the name, Trace Memory is an engaging and cohesive rumination on the nature of memory and remembrance.

Burnout Revenge: Neurotic Impact

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Burnout 3: Takedown had me shouting with glee, but Burnout Revenge turned me into a nervous mess.

NextFest 2005 Image Gallery

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It recently occurred to me that I forgot to post the image gallery to accompany the NextFest 2005 write-up. Let me rectify that.

NextFest 2005: What Happened to Tomorrow?

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Wired tries to reignite the World's Fair's ashes with their 2005 NextFest, causing us turn our eyes to their vision of the future of entertainment. Sadly, said vision is bleak and full of baubles, gewgaws and novelties.

San Andreas: Grand Outtakes

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All I wanted to do was use the San Andreas camera and have some fun! Well, I certainly accomplished one of those two goals. Find out the perils of my Grand Tour article and even check out some pictures that didn't made the cut.

God of War: Guilt and Penance in Ancient Greece

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"You've got to be kidding me. They're not going to make me do that." But they did.

Psychonauts: Building a Better Platformer

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Psychonauts has a few things to show the underdeveloped, uninspired platformers that have been riddling current generation consoles. Question is, will you and other developers take notice?

Game On Image Gallery

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Over 100 images of Chicago's Game On exhibit, including color commentary. If you can't fly here and walk through the exhibit with me, it's the next best thing to going to your retro-gaming collector friend's house.

Game On

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It's not every day that your local musuem sets up shop with an exhibit containing over 100 video games, all on free play! But does Game On properly cover its bases and, more importantly is it worth the $12 for parking, $9 for general admission and $5 for the actual exhibit? Or should we have just went to Chicago arcade staple Dennis' Place instead?

The New Gamer 2004 Gaming Retrospective

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Unlike some publications out there, we can show some restraint and print our annual retrospective after the year in question has actually ended. Like last year's look back, we examine a wide range of gaming experiences that affected us over the past 52 weeks, while keeping one eye on the future!

Silent Hill 4: My Room

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This article isn't endorsing Silent Hill 4 in any manner, but it is the embodiment of my Silent Hill 4 gaming experience. For the record, I agree whole heartedly with Mr. Riley's Silent Hill 4 review.

San Andreas: Grand Tour

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There's a new in-game camera in GTA San Andreas, and it gives the player a new method of play: the ability to save screenshots. And with a game like San Andreas you can bet that most of those moments will never happen again.

Katamari Damacy: Life Rolls On...

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For those that push the weight of the world, and their fears with a gigantic ball, we salute you.

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