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January 18, 2008Glenn Turner

"Hoarder! You're an energy hoarder!"

My fellow Rock Band mates jokingly chided me upon seeing the game-appointed 'energy hoarder' title under my character's name, mocking my failure to launch my guitar into 'overdrive' during an initial play-through of 'Here It Goes Again'. And it's true – I did fail to contribute any of my compiled rock energy to our show. It wasn't because I didn't want to, oh no. It was because I was waiting for the 'perfect moment' to do so. Problem is, I waited too long.

It's a recurring problem with me, this hoarding. Rhythm games, shooters, platformers, role-playing games; if it can be collected, you can bet that I've held onto it far longer than necessary. But I can't help it, that's what I do. I don't hoard much outside of games. Sure, I might cling onto an odd tchotchke for years at a time, but often that's because of the item's aesthetic appeal, and not its use. That's allowed, right? After moving several times in my college years, I quickly realized that it's simply not worth it to drag around boxes full of 'stuff' that I 'may' find a use for some day. Either use it or bin it.

So why can't I learn to do the same with games? Upon reaching the end of Silent Hill: Origins, I had enough televisions, tire irons and filing cabinets to start up my own fusion hardware/office store. These were items I was supposed to use as disposable melee weapons, but instead they gathered dust in my inventory and I'd still persist on adding to the pile. And whenever I manage to finish a standard Japan-based role-playing game, I've amassed enough uber-health potions to heal my team hundreds of times over. This isn't being thrifty or even stingy – it verges on irrational.

"The general public thinks [pathological hoarders] are just slobs or lazy, but actually most of the time it's because... of not wanting to waste things, and so wanting to make the right decision about a thing that it becomes overwhelming and they keep it."
- "Buried Alive", Boston Herald

With games, it's not just having an item that's desirable, but having the right item at the right time and using it. That item was placed there, intentionally, by a designer for use at a specific point in the game. Use an item before or after it's time might render the item useless, painting you into a corner – this lesson was drilled into my head by several Sierra adventure games over twenty years ago. While it's prudent behavior, it is certainly out-of-fashion with today's games, games where ample ammo is scattered across the landscape, where 'unique' items reappear when lost, and characters refuse to allow you to hand off items before they're needed.

But I steadfastly hold onto the ways of the old, like a Depression-era survivor who bitterly remembers times of great scarcity. I know that all it takes is one designer who decides to test the players, allowing me to piss away my forward-progress when I consume an unbeknownst-to-me rare item. Or if I aimlessly test a previously unproven firearm. Or if I combine several worthwhile portions to form a murky liquid no better than spit. I know such in-game tendencies hurt my overall gaming experience but, yet I can't shake the feeling that most game designers are not benevolent, forgiving creators but cackling, sinister ones.

Yes, hoarding these items until they're worthless isn't doing me any favors, but at least it's better than flaunting my inventory. I certainly don't want to wind up with no personal effects to help me out of a tricky situation. At least this way I'm routinely able to complete a game. And at least this compulsion is firmly entrenched in the game, and not outside of it.

Maya: "Seriously, the '61 Cheval Blanc is peaking... it might be too late already. What are you waiting for?"

Miles: "I don't know, special occasion. With the right person."

Maya: "The day you open a '61 Cheval Blanc, that's the special occasion."
- Sideways

Okay, I admit it. I also have a special chocolate bar, a gourmet chocolate bar from Vosges, that's been sitting in my 'fridge for far, far too long and whenever I think of consuming it I murmur: "Not today. Today's not worthy of such a fine chocolate." My treasured Criterion Collection DVD of Jacques Tati's Playtime, the copy I bought and swore I wouldn't watch until I bought an HDTV? It sits unplayed on my shelf, despite the fact that I've had an HDTV for months now. Maybe I do have a slight hoarding streak, in-game and out. Maybe I should make a more concentrated effort to break this streak.

But, what if I really need that Vosges bar for when I encounter the final boss? What then?


Cover photo via Natmandu.

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8 comments for ‘Hoarding and Waiting’

#1 Servo Jan 18, 2008 12:43pm

I'm right beside you on this issue. The fear of "What if I need this later" is very real (in a gaming context) for me, so I've always got tons of left-over stuff in my inventory or built-up gauges gone un-used. As you pointed out, this is often to my in-game detriment, and occasionally, demise.

How ridiculous to die fighting without playing your trump card!

#2 hobbie Jan 19, 2008 01:12am

I've found that hoarding, which I do, is good in some RPGs. I've got plenty of healing items when facing bosses and I've got lots of stuff to sell in some city.

#3 WholeFnShow Jan 20, 2008 12:52am

I'm not necessarily a hoarder, but I do far too often bestow unnecessary meaning to random objects in games. Silent Hill 2's board with a nail in it. The very weapon that got me 97% of the kills in that game was something very special to me.

My first outfit in KoToR which I wore on special visits back to the Tatooine.

In Monster Hunter, I am a hoarder because that game lives and breathes combinations of items, so if/when I gain a brand new item, I have every other conceivable combineable item in my inventory to attempt to mix it with. A tedious effort given the mechanics of the storage box and on-person inventory. There're well over 300 items in that game. =(

On hoarding star power. I am 100% with you on that one. If I'm not feeling a song, I won't throw it. Ever. It just doesn't sound/feel right. But in other songs, I will purposely wait for drop-offs so that the crowd's clapping can be heard more clearly than anywhere else. (Can't you hear me knockin', anyone?)

I would say that I'm needlessly fearing missing opportunites than a mere hoarder of goods. Things have to be special in order to enjoy the full effect. Which is why I only ever play certain games after 11pm, and why I always order a slab of ribs and fries when Wrestlemania rolls around. Good times.

#4 Glenn Turner Jan 21, 2008 02:16pm

Nicely put, and your attachment to random items is a good point too.

Also, I still can't believe the number of hours you've sunk into Monster Hunter!

#5 Kamehameha X Jan 24, 2008 11:52am

I'm SO glad that someone else has this problem.

I thought that I only did this with RPG's, but as I was playing Bioshock, I realized, to my HORROR, that I was attempting to kill a Big Daddy with a wrench as he beat me into the wall! "Don't use your ammo! You've worked hard for it!" I told myself.

Ridiculous.

#6 WholeFnShow Jan 24, 2008 11:36pm

Maaaaan, you ain't alone on that one. I'd love to say I did it completely with the wrench, but I was only able to finish one off after a few electric buck shots. I totally had full Everything by the end of that game too. I couldn't stand not having money. I'll admit hoarding on that one definitely.

#7 video Jan 26, 2008 09:15am

I totally had full Everything by the end of that game too. I couldn't stand not having money. I'll admit hoarding on that one definitely.

#8 Soup Feb 17, 2008 03:16am

What stopped me from hoarding in BioShock was the encounter where you had to put all your belongings into the safebox before entering. When I came out, I got back a mere fraction of the special ammo I had been saving up. SO ANGRY!!!

A is A.